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Bungie has gone and made a number of changes to Destiny 2: making play faster and a lot more deadly.

Design lead Josh Hamrick laid out the changes in a post on the Bungie site:

“Our goals for this round are to provide individual players with more hero moments by increasing overall speed and mobility, increasing the amount of supers you charge to demolish your enemies, and increasing the frequency and impact of our most montage worthy power weapons, especially in the Crucible.”

It amounts to all three glides being made quicker, along with Catapult and Strafe Lift.

In terms of speed all round, “The mobility stat has had its range expanded and been completely retuned as well.  In short, everyone gets faster and the high end is higher.”

Supers also now recharge faster for everyone; pulse rifles, hand cannons, shotguns, and sniper rifles have been buffed; and the Arcstrider, Striker, and Sentinel are all faster.

There’s a lot more in the full update notes, here, making this a significant change to Destiny 2.


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