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Latest PUBG patch looks to tweak Miramar map, squash bugs

A 4.9GB PUBG patch promises to add a raft of changes to improve the player experience on the Miramar desert map.

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PUBG Miramar Desert Map

A 4.9GB PUBG patch promises to add a raft of changes to improve the player experience on the Miramar desert map.

PUBG’s desert map, Miramar, has had a bit of a mixed reception.

There are some really interesting things about it. There’s a big variety of building types that we’ve not seen on Erangel, including: a bunch of different warehouses and stables; churches and farms; a number of tall, half-built apartment blocks; new industrial and mining installations; some whacking great arenas and stadiums; and a lighthouse you can actually climb up.

But there’s also very little foliage on Miramar, particular the farther north and east you move. There are also huge open expanses, with not much in them at all. Those two things combined meant crossing open areas on foot was perilous. So instead you’d cross it by vehicle, but apparently nobody at PUBG Corp. was familiar with the smoothing tool within the Unreal Engine editor, so that was a ballache as well.

This led to players going to all sorts of effort – from dropping out of desert games until they landed on Erangel, to removing Miramar-related game files to try and stop it loading – to avoid playing on the new map. Which won’t do at all.

Now the latest PUBG patch – clocking in at 4.9GB and available now on the live servers – hopes to address these Miramar-related grumbles, by delivering the following:

  • Added more buildings and cover across the map to improve the engagement experience
  • Added more off-road routes for easier vehicle navigation
  • Upgraded the item spawn level of certain areas for loot balancing (some areas will spawn better loot)

There’s also an upgrade to the replay system, which sadly means your old, stored replays will have disappeared, and a handful of bug fixes:

  • Fixed the issue where heal and boost items could be used underwater
  • Fixed the issue where characters would get stuck in certain areas on Miramar
  • Fixed the issue where wall textures on some Miramar buildings were not displaying correctly
  • Fixed the issue where certain buildings near by Hacienda del Patron were not displaying correctly

It’s positive to see PUBG’s developers listening to user feedback (like removing lobby weapons) or observing their bad behaviour as a cue (with the removal of fog and rainy weather) to constantly tweak and improve the overall experience.


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Tom is an itinerant freelance technology writer who found a home as an Editor with Thumbsticks. Powered by coffee, RPGs, and local co-op.

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New Nintendo Switch releases (July 13-17, 2020)

Paper Mario: The Origami King headlines this week’s lineup of new Nintendo Switch eShop releases.

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New Nintendo Switch eShop releases
Nintendo / Thumbsticks

Paper Mario: The Origami King headlines this week’s lineup of new Nintendo Switch eShop releases.

Paper Mario: The Origami King already has some Nintendo fans grumbling that it isn’t The Thousand-Year Door, but the series has long-since taken a different path. The Origami King certainly looks to be a (paper) cut above Sticker Star and Colour Splash. Expect a well-written and funny game with a surprisingly compelling combat system.

Story of Seasons: Friends of Mineral Town – which is a remake of the GBA Harvest Moon classic – also comes to Switch in North America. It’s available right now in Europe and Australia.

Other new Switch games include Radical Rabbit Stew, Ultra Hat Dimension, and turn-based tactical shindig, Warhammer 40,000: Mechanicus.

We’ll update this page with any late additions throughout the week. In the meantime, here is this week’s confirmed lineup of new Nintendo eShop releases.

New Nintendo Switch releases: July 13-17, 2020

Monday, July 13, 2020

  • Yoga Master Dreams Fantasy Bundle

Tuesday, July 14, 2020

  • Neon Abyss
  • Pangeon
  • Story of Seasons: Friends of Mineral Town (NA)
  • void tRrLM(); //Void Terrarium (NA)

Wednesday, July 15, 2020

  • Bossgard
  • Rez Plz

Thursday, July 16, 2020

  • #Funtime
  • Aeolis Tournament
  • Caretaker
  • High Explosive Dinosaur
  • Home Run High
  • Never Breakup
  • Neversong
  • Radical Rabbit Stew
  • Tanky Tanks
  • Waifu Uncovered
  • We should talk

Friday, July 17, 2020

  • Get 10 Quest
  • Paper Mario: The Origami King
  • Power Racing Bundle
  • Starlit Adventures Golden Stars
  • Ultra Hat Dimension
  • Warhammer 40,000: Mechanicus
  • void tRrLM(); //Void Terrarium (EU)

My Nintendo members should also check out the summer eShop Double Gold Points promotion.


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Four classic Double Fine adventures ported to macOS Catalina, free for a limited time

Pick up four brilliant Double Fine adventures for free this weekend, playable on macOS Catalina for the very first time.

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Grim Fandango Remastered
Double Fine

Pick up four brilliant Double Fine adventures for free this weekend, playable on macOS Catalina for the very first time.

Double Fine, Tim Schafer’s legendary adventure game studio recently acquired by Xbox, has been remastering its back catalogue over the years. Day of the Tentacle, Full Throttle and Grim Fandango have all received the spit-and-polish treatment, bringing these classic adventures to a new audience, a whole new generation of players.

But if you recently upgraded your Apple Mac to macOS Catalina, you might have found they no longer worked. To be fair, you’ll have found lots of things stopped working. Indie development Twitter is filled with horror stories of games that suddenly broke on Catalina, while the economics to put it right often doesn’t stack up.

Thankfully, Double Fine has managed to find the time to fix the issue, and those classic remasters – Day of the Tentacle, Full Throttle and Grim Fandango – plus the more-recent Broken Age have all been fixed up and ported to macOS Catalina.

To celebrate, Double Fine is making these games free for Mac users for a limited time. You can pick up Day of the Tentacle, Full Throttle and Grim Fandango and Broken Age from the Apple Mac app store for absolutely nothing until the end of the day on Sunday, July 12.

(They’ll be back up to full price on Monday, but they’ll still be brilliant.)


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New PlayStation 4 releases (July 13-17, 2020)

Sucker Punch’s Ghost of Tsushima headlines next week’s lineup of new PlayStation 4 video game releases.

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New PlayStation 4 game releases
Sony / Thumbsticks

Sucker Punch’s Ghost of Tsushima headlines next week’s lineup of new PlayStation 4 video game releases.

Another month, another eagerly-anticipated PlayStation 4 exclusive. This time it’s open-world action-adventure Ghost of Tsushima from Sucker Punch Productions.

We recall playing Infamous Second Son shortly after the launch of the PlayStation 4, so it feels appropriate to bookend the generation with a demonstration of how far the studio has come. We have a suspicion that Ghost of Tsushima is going to do very well. It’s also another late-generation example of how much power the PS4 still has to give.

We’re not so sure about Rocket Arena, which, following a long period of development, was unveiled at month’s EA Play Live. It’s an artistically bland 3v3 third-person shooter that looks both fun and forgettable.

We’re more excited to get our hands on Superhot: Mind Control Delete. The game began life as DLC for Superhot Team’s acclaimed time-bending action game, before becoming a full-blown follow-up. If you purchased the first game – i.e. you paid cash and didn’t get it through PS Plus – you can download Superhot: Mind Control Delete for free. It’s a fantastic gesture from a talented studio.

Other new PS4 releases include Warhammer 40,000: Mechanicus and Neversong.

We are still waiting on release date confirmation for a couple of new PS4 titles. We’ll update this page as soon as we get it.

New PlayStation 4 releases: July 13-17, 2020

Monday, July 13, 2020

  • No releases

Tuesday, July 14, 2020

  • Neon Abyss
  • Rocket Arena

Wednesday, July 15, 2020

  • Ultra Hat Dimension

Thursday, July 16, 2020

  • #Funtime
  • Neversong
  • Radical Rabbit Stew
  • Superhot: Mind Control Delete

Friday, July 17, 2020

  • Ghost of Tsushima
  • Warhammer 40,000: Mechanicus

Bookmark the Thumbsticks new releases page for the latest video games. You can also follow us on social media via Flipboard, Facebook, Google News, and Twitter.

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Found it interesting, entertaining, useful, or informative? Maybe it even saved you some money. That's great to hear! Sadly, independent publishing is struggling worse than ever, and Thumbsticks is no exception. So please, if you can afford to, consider supporting us via Patreon or buying us a coffee.


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A remake of a GBA classic is out today on Nintendo Switch

The much-loved Harvest Moon game gets a new lease of life as Story of Seasons: Friends of Mineral Town on Nintendo Switch.

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Story of Seasons: Friends of Mineral Town - Nintendo Switch
Marvelous

A much-loved Harvest Moon game gets a new lease of life on Nintendo Switch.

Story of Seasons: Friends of Mineral Town is a ground-up remake of Marvelous Interactive’s classic Game Boy Advance life simulation, Harvest Moon: Friends of Mineral Town. (The reason for the name change is that Harvest Moon is now used exclusively by Natsume following a split between the two companies in 2014.)

The game is out today for Nintendo Switch in Europe and Australia, and will be released in North America next week, on July 14, along with a PC edition on Steam.

The new version of the game retains the gameplay of the 2003 original but adds bold cartoon-like HD visuals. The new look reminds us of recent Pokémon games, which is no bad thing. It’s also accompanied by new animal-themed cosmetic DLC that lets players dress up like a cow, chicken, dog, chick or sheep. Dreams can come true, it seems.

On the surface, Friends of Mineral Town might look similar to Animal Crossing: New Horizons but it’s a distinctly more structured experience. In our humble opinion, the game’s core loop of farming, animal husbandry, and relationship building has never been bettered by the franchise, and we’re looking forward to playing a life sim that keeps things simple.

The game has its own easy-going rhythm and is well worth a look if you have exhausted Nintendo’s effort or had your fill of Stardew Valley.


Check out the Thumbsticks new releases page for weekly Nintendo Switch, Xbox One, and PlayStation 4 updates. You can also follow us on Facebook, Google News, Twitter, and Flipboard.

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The new PS5 box art design compared to PS4, PS3, PS2, and PS1

Sony reveals the box art design for PlayStation 5 games with the cover of Spider-Man Miles Morales. Here’s how it compares to PlayStation box art design from the past.

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Spider-Man PlayStation 5 Box Art
Insomniac Games

Sony has revealed the box art design for PlayStation 5 games with the cover of Spider-Man Miles Morales. Here’s how it compares to PlayStation box art layouts from the past.

There’s not a huge amount to say about the PlayStation 5 box art design. PS5 games will come in a standard-sized Blu-ray case, and the cover art will feature the PS5 logo in black on a white stripe. The design is pretty consistent with the box art layouts Sony has used in the past, with a couple of notable exceptions.

Here’s a look back at previous PlayStation box art designs, using old Spider-Man games as examples.

PlayStation 4 – Marvel’s Spider-Man

Spider-Man PlayStation 4 Box Art

The PlayStation 4 design includes a similar stripe across the top of the box, but in blue. Late PS3 games also adopted this design in 2015. We love the cover art for Marvel’s Spider-Man. It’s bright, bold, dynamic, and refreshingly simple. Top marks.

PlayStation 3 (Second version) – The Amazing Spider-Man 2

Spider-Man PlayStation 3 cover art

Sony revised the PlayStation 3 cover art layout with the introduction of the PS3 Slim console in 2009. It’s a sleek and stylish improvement over…

PlayStation 3 (First version) – Spider-Man 3

Spider-Man PlayStation 3 Box Art

The original PlayStation 3 branding caused much mirth by using the same typeface as Sony’s Spider-Man movie franchise. The font is not particularly readable and when used on a Spider-Man game, it’s all kinds of messy.

PlayStation 2 – Spider-Man

Spider-Man PlayStation 2 cover art

The PlayStation 2 branding retains the original PlayStation font and colour version of the logo. The design is now so iconic that it’s almost impossible to critique. Simple and timeless.

PlayStation 1 – Spider-Man

Spider-Man PlayStation 1 Box Art

We’re in CD-ROM country. Again, it’s basic, but all the better for it. The layout does a much better job of selling a game than Nintendo managed with its fussy and inconsistent N64 boxes.

PSP and PS Vita

Spider-Man PSP PS Vita Box Art

The box art branding for PSP and PlayStation Vita games is also reflective of their respective eras.

We apologise for bringing up memories of bad Activision Spider-Man games in this article.


Swing by the Thumbsticks news page for the latest in gaming. You can also follow us on FlipboardFacebookGoogle News, and Twitter.

Enjoyed this article?

Found it interesting, entertaining, useful, or informative? Maybe it even saved you some money. That's great to hear! Sadly, independent publishing is struggling worse than ever, and Thumbsticks is no exception. So please, if you can afford to, consider supporting us via Patreon or buying us a coffee.


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