Even more indie games will be released on the Switch in future, according to a response given in Nintendo’s shareholder Q&A.
Think back to March 2017. The Nintendo Switch had just launched along with The Legend of Zelda Breath of the Wild, 1-2 Switch, and small clutch of downloadable titles including Snipperclips and World of Goo. It was a solid start, but there were valid concerns around the console’s long-term software library.
One year later, and the Switch is drowning in games. Some are good, some are bad, but all are vying for attention from a growing install base.
The Switch has become a hotbed for indies for many reasons but – as we discussed in May – the quantity and quality of these games also poses a few problems. Nonetheless, Nintendo wants more.
In the Q&A portion of Nintendo’s 78th annual general meeting of shareholders, Nintendo senior executive officer, Susumu Tanaka, says that the gaming giant wants to release even more independent titles:
“Some of the indie games already released have gone on to become million sellers worldwide. In the future, we are looking to release around 20 to 30 indie games on Nintendo Switch per week, and we definitely expect to see some great games among them.”
Outgoing Nintendo president, Tatsumi Kimishima, also outlined their importance:
“Offering enjoyable first-party games throughout the world will continue to be one of our strengths, but increasing the number of people who make games to be played on Nintendo platforms is also very important for growing our business. That is why we are working to create an environment that makes development easier, and simplifying the process of publishing games on Nintendo Switch. This has resulted in a large number of people playing an array of indie games on Nintendo Switch.”
We all want to see indie developers do well on the platform, so this commitment is to be applauded. However, the news further emphasises the need for the Switch eShop to be overhauled in order to cope with a library of games that looks set to grow and grow.
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