We really liked Severed, when we got our hands on it first at GDC 2016. Like iOS-based puzzler Progress to 100 (which we also loved) Severed is one of those games that straddles the border between innovative and just damn peculiar, using the PS Vita’s touch-sensitivity for swipe-based combat. Thankfully, it comes down firmly on the brilliant side of things.
It only makes sense, then, that a game based on touch-screen swipeyness would make its way to mobile platforms, and here it is: Severed on iOS.
As we reported back in June during the E3 silly season, developer Drinkbox Studios were planning to bring Severed on iOS to market as soon as possible, with Wii U and 3DS versions still to come. A version of the game on Apple’s touch-screen mobile devices makes perfect sense, and the second-screen nature of Nintendo’s ageing platforms should so do well. As far as we know there’s no sign of Severed on Android just yet, but given that the game was originally a PS Vita exclusive, we wouldn’t rule it out.
Given that iOS currently covers about 27% of the global mobile market share – versus 66% for Android* – it would certainly make good sense for Drinkbox not to stop at Severed on iOS.
Severed on iOS also brings with it the following new features:
- Graphical Optimizations for Metal-enabled devices
- ReplayKit Support
- Game Center Achievements
- iCloud Save
- New “Casual” difficulty mode
Time to get slashing, Apple fans.
Severed on iOS is available from iTunes for an introductory price of $5.99. It will jump up to a still very reasonable full price of $6.99 after a week or so.
* Mobile market share data as of June 2016.