Indiana Jones and the Making of a Culturally Accurate Video Game
At GDC, Kate Edwards revealed how meticulous research and cultural rigour helped shape Indiana Jones and the Great Circle.
How PlayStation built a brand system for the Horizon franchise
At GDC Festival of Gaming, PlayStation Studios Creative revealed how it built a flexible brand system for Horizon.
Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park review
Is the Nintendo Switch 2 edition of Super Mario Bros. Wonder a meaningful upgrade, or a simple remix?
How Ghost of Yōtei got a ‘good old dose of narrative design’
At GDC, Sucker Punch’s Ariadna Martinez revealed how narrative reshaped the open world of Ghost of Yōtei.
Pokémon Pokopia review
Pokémon Pokopia is a spin-off that swaps catching for crafting and turns out to be one of the best Pokémon games ever made.
The sounds and memories that made Despelote
At GDC 2026, Despelote creator Julián Cordero explored the game’s inspiration and how the sounds of home shaped its identity.
How Obsidian fixed combat in The Outer Worlds 2
At GDC 2026, Obsidian's Rob Donovan revealed the framework behind combat in The Outer Worlds 2.
GDC Festival of Gaming: a reset for the industry’s biggest conference
GDC Festival of Gaming introduces a new format for the industry’s biggest conference. But does the rebrand solve its biggest challenges?