FeaturesFrom Stage to Screen: How Devised Theatre Shaped 1000xResist Remy Siu of Sunset Visitor revealed how the story of 1000xResist came together in an insightful talk at GDC 2025. 15th April 20254 minute read
FeaturesScoring for Scoundrels: Behind the Music of Star Wars Outlaws At GDC 2025, Star Wars Outlaws composer Wilbert Roget delivered a fascinating talk on the game’s bold musical soundscape. 8th April 20255 minute read
FeaturesAccessibility by Design: How Ubisoft made Prince of Persia: The Lost Crown At GDC 2025, Ubisoft shared how the development of Prince of Persia: The Lost Crown approached accessibility without compromising challenge. 4th April 20256 minute read
FeaturesPlastic Fantastic: Building Lego Horizon Adventures At GDC 2025, Studio Gobo revealed the artistic process behind creating Lego Horizon Adventures. 31st March 20255 minute read
FeaturesFrom 2.5D to Clarity: Creating the Art of Arranger At GDC 2025, David Hellman gave a behind-the-scenes look at the challenges of developing the artistic direction for Arranger. 25th March 20254 minute read
FeaturesThe Making of Date Night in Star Wars: The Old Republic At GDC 2025, Ashley Ruhl, Narrative Director of Star Wars: The Old Republic, shared the journey behind Date Night. 21st March 20254 minute read
FeaturesThe Art of Absurdity: How Thank Goodness You’re Here! Puts Comedy First Coal Supper explore their unorthodox approach to designing Thank Goodness You’re Here!. 21st March 20256 minute read
ArticlesBalatro wins Game of the Year at the 2025 GDC Awards Balatro picks up the top prize at the 2025 Game Developers Choice Awards. 20th March 20252 minute read